Space Engineers 2: Alpha Reveal

19/12/2024 | Space Engineers 2

Engineers, prepare for liftoff! Today marks a monumental leap in the Space Engineers saga. 

We are thrilled to announce Space Engineers 2, the revolutionary next chapter in space simulation gaming. 

This isn’t just an update—it’s a complete reimagining of the space engineering experience, built on new foundations to push the boundaries of what’s possible in a sandbox universe.

Space Engineers 2 Alpha Launch and Pre-order Information

Mark your calendars: The Space Engineers 2 Alpha will launch on January 27, 2025. But you don’t have to wait until then to join our journey, pre-orders are available now on our website.

You can pre-order either the Base Game or the Pioneer Edition, which includes the game’s soundtrack and behind-the-scenes development materials.

On January 27, you’ll have access to VS1: Creative Mode, our first vertical slice, featuring:

  • new 25cm unified grid system (no more small vs. large grids!)
  • new blueprint building (snap to grid, partial copy/paste, assign to toolbar)
  • grid undo/redo
  • enhanced creative mode with powerful building tools (new voxel hand, symmetry tools, line/plane building) and paint tool
  • grid speeds up to ~300 m/s 
  • safe speed system preventing damage under 20 m/s
  • new magboots with camera stabilization
  • new physics and dynamic fractures and debris for more realistic destruction
  • visual revolution thanks to ray tracing, global illumination, tessellated terrain, parallax mapping, sleek armor edges, and enhanced lighting
  • New VRAGE3 engine brings better performance and future optimization potential

Additional Vertical Slices will follow in the months after, each expanding the game’s features and content. This development process will continue over the next few years until we achieve our full vision for Space Engineers 2.

Highlighted features in Space Engineers 2 Alpha – Vertical Slice 1

PCU limits in SE2 VS1 Creative Mode provide substantial building freedom – enough to construct multiple large-scale ships and stations like several Red Ships or Green Stations. While PCU costs reflect more accurate performance measurements than SE1, we expect ongoing optimizations during development will allow for increases in PCU limits over time.

Blocks in VS1. Some blocks currently have limited functionality but will be enhanced in future Vertical Slices.

We’re taking a unique approach with our Vertical Slice strategy, allowing us to perfect core features before moving to the next set. By sharing early access and development insights, we can incorporate valuable community feedback along the way. We’re committed to delivering a polished and playable experience with each Vertical Slice, unlocking new possibilities as we progress. Our focus is on providing you with meaningful content, not unfinished prototypes.

For full information/blog post, continue here: https://2.spaceengineersgame.com/space-engineers-2-alpha-revealed/